Plug-ins are the best way to add a specific set of features to the software without making changes to its core code. So, pgModeler has a simple structure to provide a form to create third-party plug-ins. The first step in the development of a plug-in that handles pgModeler objects is to take a good reading on pgModeler's API as well as to the Qt plug-in system. You can generate the pgModeler's code documentation by using the
doxygen utility running the command
doxygen doxygen.conf at pgModeler's source code root. Once generated the code documentation is stored in the folder
docs under to source code directory.
Details about configuring and installing doxygen application can be seen at its official website. Steps on how to retrieve the source code of pgModeler can be seen at the download page. Once provided with the information you can start to create your own plug-in.
In the Qt framework, and consequently, in pgModeler, a plug-in is basically a C++ class implemented in a library installed in a path that is accessible by the application. The C++ class that implements the plug-in must follow two basic rules: inherit the class
PgModelerPlugin overloading all its pure virtual methods and use the macros
Q_PLUGIN_METADATA in its declaration. Another rule is that the plug-ins in pgModeler must have a basic directory structure in order to be properly loaded when the application starts:
[PGMODELER_PLUGINS_DIR]/ | + - pluginA/ + - (lib)*(pluginA.)(so|dylib|dll) (library) + - pluginA.png (icon)
On the above schema, the directory named
pluginA is located on the root directory used by pgModeler to load plug-ins. This directory stores all the assets and components of the extension. Inside the folder, there is the icon file that must be mandatorily named under the form
[plugin_name].png in this case
pluginA.png. In the same folder, we have the library that implements all the plug-in logic. The name of the library is platform dependent and can be:
pluginA.dll (Windows) and
Since the plug-in obviously needs to access the tool's features exposed by its classes, there are two ways to accomplish this: build the plugin with pgModeler or build the plugin using a pre-installed copy of pgModeler and its source. The next subsection explains both building modes.
As told previously, pgModeler plug-ins can be built in two different ways:
Together with a pgModeler building process which generates the entire tool including its plugins. This compilation mode doesn't require any special procedure and the complete steps for the tool's building are available in the installation instructions.
Standalone building, which means, compile a plug-in against an existing pgModeler installation. This compilation mode requires the use of the pgModeler's source code and its shared libraries located in the installation folder.
In this procedure we assume that you already have the Qt framework installed, a clean installation of pgModeler, and unrestricted access to its libraries (.so, .dylib or .dll). So, in order to build a single plug-in and make it recognizable by pgModeler, you'll need first to download the tool's source code. Just make sure to download the source related to the same version as your pgModeler installation or the building process may fail. Second, clone this repository anywhere in your system since it's from there that we'll run the steps to achieve our goal.
For the steps below, as a convenience, we have aliased some paths in order to shorten the commands executed, make sure to replace them with the real paths according to your system.
Cloning the source code:
Alternatively, you can download a tarball or zip package and extract it anywhere, skipping to step 2.
git clone https://github.com/pgmodeler/pgmodeler.git
a) Check out the tag related to the pgModeler installed on your system. Supposing that the version in your system is 0.9.4, the checkout command must be:
git checktout v0.9.4
Cloning the plug-ins repository:
git clone https://github.com/pgmodeler/plugins.git
qmake with custom parameters in order to allow standalone build:
$QT_ROOT\bin\qmake plugins.pro PGMODELER_PLUGINS=$PGMODELER_PLUGINS_ROOT PGMODELER_SRC=$PGMODELER_SOURCE_ROOT PGMODELER_LIBS=$PGMODELER_LIBRARIES_ROOT
In the command above, the variable
$QT_ROOT must be replaced by the path to the binaries of your Qt installation.
PGMODELER_PLUGINS must point to the path where all pgModeler plug-ins are stored in your installation, also known as, the plug-ins root directory. If you don't know where they are installed, just run pgModeler, open the settings dialog, and locate the Plug-ins settings. In the command above, replace
$PGMODELER_PLUGINS_ROOT by the path presented in the field Plug-ins root directory on plug-ins settings.
PGMODELER_SRC must point to the pgModeler source code (either that you've cloned or extracted). Don't forget to replace the variable
$PGMODELER_SOURCE_ROOT by that path. Finally, the argument
PGMODELER_LIBS must point to the path where all shared libraries (.so, .dll, or .dylib) related to pgModeler are installed. Replace the variable
$PGMODELER_LIBRARIES_ROOT by that path.
Build and install the plug-ins. From the folder where the plug-ins repository was cloned, run:
make && make install
If the build process succeeds, you will see that some files are installed in the plug-ins root directory in your pgModeler installation. Now, just run pgModeler to test if the plug-ins are working properly. In case of any problem with any plug-in, pgModeler will refuse to load it and present a detailed error dialog. You can use the presented information to ask for help. If want to build a third-party plug-in that isn't officially distributed, just put its source code folder where all the other plug-ins' sources reside. From that plug-in source code folder, run steps 3 and 4, not forgetting to replace the
plugins.pro, in step 3, with the project settings (.pro) related to the plug-in.